Reality as we currently understand it is drastically shifting. We are on the verge of a profound technology revolution that will transcend time and space and transform the “real world” in which we live.
Greetings from Extended Reality (XR), the cutting edge of convergent technology that is changing the metaverse of the future. In this immersive, networked 3D environment, virtual reality, augmented reality, blockchain, cryptocurrencies, and artificial intelligence will all change the way we live, work, and interact.
The promise of XR is igniting expectations for a vast array of hitherto unthinkable possibilities within the swiftly emerging metaverse. By 2030, we may find ourselves spending more time in the metaverse than in the real world. The metaverse’s virtual features will be used by people to look for work, earn a living, socialize, shop, and even get married.
Boardroom and workplace meetings, job training, and higher education may be increasingly provided digitally in three dimensions during the course of the next ten years. Businesses and governments will rely on the robustness and scale of the metaverse to share information, provide services, and collaborate like never before.
These days, “the metaverse” is a hot topic of conversation. In a recent blog post, John Hanke, the CEO of software startup Niantic, said, “After eighteen months of Zoom, Netflix, and Doordash, you can count me out – at least in the form that most folks are imagining.” He insisted that digital technologies shouldn’t compete with the real world and that most people don’t enjoy spending a lot of time in virtual worlds. Hanke thinks the metaverse should complement human experiences rather than replace them.
We believe that as technology advances and converges, enveloping us in new virtual worlds, the industry is going to undergo a turning point. Tech innovation and investment are rising at an exponential rate as more businesses realize the vast array of new opportunities.
Arguably, the most audacious goal for the metaverse is brain-computer interfaces (BCIs). All of the current versions of XR machines rely on displays and traditional control mechanisms, however some have also been engineered to function with touch and scent. BCIs are intended to replace hardware and screens entirely.
By 2030, it’s expected that brain computer interfaces, or BCIs, will be widely used to track, record, and share mental processes. These XR capabilities could allow us to truly experience memories and events from someone else’s life. In the meanwhile, it’s likely that artificial intelligence (AI) generated from virtual settings will direct robots to solve issues and eventually replace people in hazardous jobs.